Portfolio

Game Jams

The Awkward Position 

This game was made during the 2015 Global Game Jam. The concept for the game was what if you had a job interview and were asked a series of strange questions. The whole team collaborated with coming up with strange questions and strange answers. I was one of the artists for the game. My primary responsibility was to build and UV the 3D environment and the objects in the environment in Maya. The game can be found at the below link and downloaded from the global game jam site to be played.

 http://globalgamejam.org/2015/games/awkward-position

 Enlightenment 

This was a game made in unity during a 48 hour game jam put on by the local Buffalo Game Space. For this game I collaborated with two other artists, a programmer and someone providing just voice over work. I created a number of assets found in the levels using Maya. I also wrote the first draft of the script and took the ideas of the whole team to craft a story out of it. I also provided most of the male voice over work found in the game. If you have the unity web player the link below will allow you to play in your browser.

 http://laksom.com/Enlightenment/

Games and Level Designs UDK

NODE

Independent Game Project

NODE is a current UDK project that I started working on shortly after PAX East. NODE is a top down shooter with an old school arcade-like feel that is set in a Cyber Punk world.

Update 2/20/16: We have changed over form UDK to Unreal Engine 4 for the development of NODE.

On the project my responsibilities are enemy placement and their AI in Kismet. Asset creation in Maya and updating the game design document. Check out our Facebook and Twitter pages. The game is currently in its Alpha stage. Take a look at our Alpha trailer below, to see the action!

NODE Alpha Trailer 1 



Impact Event

Full Sail University Final Project

Impact Event was made by a team of 4 students over our final 3 months at Full Sail.
I was the Team Lead for Impact Event.

My other responsibilities included Level Design (Four of the games eight levels), Sound Design (Music and most of the Sound effects), setting up the game's major Kismet Sequence, as well as working with PhysX Lab to import better destructible meshes into UDK. I also laid the ground work for much of our Game Design Document for this project.

My teams Post Mortem of Impact Event

Our Post Mortem had to be made with footage of our Beta build of our game to have in on time. 

Gameplay of Impact Event Gold Version



 

 Play Impact Event

Follow this link to download Impact Event. I designed levels 3, 5, 6 and 7 enjoy!

 

Cohabit

Full Sail University Prototyping 2 Project

Cohabit was a one month projected built by a team of 4. Cohabit is a top down puzzle game where the player uses both a Rabbit and a Turtle to navigate Levels. The turtle can push crates around and the Rabbit is able to hop over obstacles.
For Cohabit I put together just about all of the UI elements in the game. From the portrait of each animal that’s switches back and forth, as well as the arrow indicator above the currently selected player character as well as the hint arrows that point to where the player needs to get to. The game had 3 levels of which I designed the second level. I did work in each of the 3 levels because of the way the Rabbit worked we had to use Kismet to turn off or on where he could jump over otherwise he would walk through all the obstacles and not jump or not jump.  I was in charge of making sure the Rabbit worked properly in all of the levels.

Cohabit Gameplay


Game Design Documents

Star Brigand

During my time at full sail I took a course in Game Mechanics where we were to come up with an original game idea, document and story board specific game mechanics, build sample game dialogue for a small segment of the game and devise a analog/paper  prototype for the game. The document may be found here.

Here are a few additional photos for the analog version of the game.










Tales of the Cube

In the Game Design course at Full Sail we had to quickly put together several game design document posters each week. This is my favorite of the bunch. A top down old style adventure game in the vein of the Legend of Zelda games called Tales of the Cube. This is intended to be a humorous take on adventure games with the player character a gelatinous cube has been gifted with sentience. (Note:  This may be hard to read using Scribed zoom tool but this can be downloaded that will make it easier to read.)
DuncanDavid GD2 W2 Poster Indie

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